Work / App Design
App Design

Bloom

A period tracking app that gives people the tools to truly understand their menstrual health — designed to feel nothing like a clinic.

Year
2025
Type
Mobile App
Role
UI/UX Design
Status
In Development
Bloom logo
Bloom — period tracking app
5 screens
Core views
Home, Insights, Log, Settings & Onboarding
iOS
Platform
Designed for iPhone
6 weeks
Timeline
Research through to final prototype
0 ads
Privacy first
All data stays on device — no tracking, no selling

Most period tracking apps feel like filling in a medical form. Cold interfaces, clinical language, and data dashboards that leave people no more informed than when they started. Bloom was designed from the ground up to be different — an app that treats menstrual health as something personal, not procedural.

The goal was to give people genuinely useful tools to understand their cycle, their body, and their patterns — delivered in a way that feels calm and approachable rather than sterile and overwhelming.

"Period tracking shouldn't feel like a doctor's waiting room. It should feel like something you actually want to open."

— Design principle, Bloom

The visual language was the first decision — and the most deliberate. Soft watercolours, layered gradients and a pastel palette were chosen not for aesthetics alone, but to actively move away from the hard edges and stark whites that make health apps feel anxious. Every colour, every rounded corner, every transition is there to lower the barrier between a person and their own health data.

The information architecture was built around one principle: show people what they need, when they need it. Cycle tracking, daily logging, ovulation windows and insights are all accessible without having to dig — because someone reaching for this app on a difficult day shouldn't have to work for it.

How we got there

The process.

01
Research & Empathy
Auditing existing period apps, understanding what people find clinical or intimidating, and mapping the emotional journey of tracking cycle health.
02
Visual Language
Developing the watercolour palette, type system and component library — every decision tested against the question: does this feel warm or does it feel cold?
03
Prototype & Refine
High-fidelity flows built in Figma across all core screens. Onboarding, daily logging, cycle insights and settings — iterated until every interaction felt effortless.
More work

Other projects.

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